I wasn't too happy with the amount of texture info I was getting out of zbrush to I made a quick cavity mask texture in zbrush and added it on top of the displacement texture to get a whole lot more detail. I just have a new render and closeup for today if you compare it to my last post there is quite a bit more to see on the skin. Hopefully I can work more on it this weekend, I'm thinking skin texture next or posing, we shall see :D