Displacement Testing and new UV's

I have been in and out of vacation mode the last week and also starting classes this week which means I'll have less time to work on this unfortunately. I went and redid the UV's that I had already set up on the base to better accommodate the character. Because we are only alotted 5 texture sets I am combining the head with the teeth and eyes, hopefully it is enough space. The had and neck are taking up as much of the tile as they can to try to maximize as much resolution as I can. The hands are by themselves in a different tile and the clothes will make up 2 more and the cane mixed in there somewhere. The baby will have its own set. 

So not much interesting to show for now but I felt like bringing in my displacement map to maya just to see how it's looking. A lot of the smaller detail stuff I will exaggerate with diffuse and spec maps eventually. Thanks for looking :)